Spawn Campers Need Love Too

There are three-or-more things old HolmesIV loves in this world: Metal Gear Online, pop-history and "Keepin' it real"! This one is so side-splittingly real that it warrants the un-fashionable cross-post.
Let me dispense some free advice: The only thing that needs to remain true in a man's life is his aim, and not necessarily anything else. It's called survival- Especially when it comes to confronting your soon to be respawning opponent. Yet, loosely-dubbed 'spawn-campers' are abhorred in nearly every gaming community. We've all done it, we've all cried about it, so here is a so-called 'screen capture' to commemorate the first time evar!
Ahoy, my new Desktop!
As posted today to [digg.com]:
Sept 3rd, 1977 will be forever remembered by hardcore gamers everywhere for eternity. It will be celebrated widely (by this site at least) on an annual basis forever more (or at least as long as someonestolemydomain.com is around). I propose a vacation on that day in order so that we may simply idle in our favorite corner of our favorite map and peg off noobs all day long.
What I don't get, is in most games these days players in war-related games online tend to complain about others spawn-camping- I'm not one of them. But on that note, I will kill (in the virtual sense) if I'm busted camping. I am not about to essentially surrender by doing nothing as I approach (and sometimes accidentally spawn camp) or attempt to run away and likely be shot. Imagine, all of these lame combat rules, simply because it may be construed as unfair. War is unfair. It's about taking and holding territory. Our war-hungry ancestors spawn-camped in the finite world known as Terra, and they played for keeps.
Kill or be killed- online war games are war simulations. Yes the M37 shotgun in MGO is "cheap" but just be glad its a videogame and you don't have to use your last dying breath to whimper "man... that was chea*croak*" For crying out loud! These are simply elements of war simulations, and [[Kobra-Kai shows no mercy]] on my server, (MGO: [Noob Doom]). Massive props to the fucking asshole who sucker-punched me for real because I used a throw move in Street Fighter II... exactly once. Today, he'd be totally pwned.
Most games make spawn-camping more challenging by introducing a short period of invincibility. Quake has none of this, at least in any mods I play. What's the big deal? There is a well engineered team strategy for defeating every bunch of spawn-camper 'assholes'. Only noobs cry about spawn-campers. Chin up soldier! The enemy is simply keeping it real. Live with it, and give me some damn cover fire!@#


hah
First Spawncamp Ever is brilliant. I don't usually check digg, as I find the SNR to be a bit low for my liking, so thanks for bringing the FSE to my attention.
re:hah
That's what we try to do here! To quote Wierd Al Yankovich- "dig deep", "and peel back the layers". Thanks for your post and I promise to keep the good stuff coming.
I imagine a tin foil hat might help with your digg reception! Other-wise you're pretty much out of luck.
-HolmesIV
GASP!
It's Weird, and Yankovic!!! At least you spelled Al right. :D
~E
Spelling nazi! thx for the
Spelling nazi! thx for the tip :)
-HolmesIV
Green mountain knitting
thanks for posting an
Great articles and it's so
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